Diferencia entre revisiones de «Prototyping Social Action»
De Casiopea
(New page: =Introduction= ==The problem of social action== ==The articles== =User-Centered Design and Social Action= ==UCD and usability== ==Beyond usability, the new school==) |
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Línea 1: | Línea 1: | ||
=Introduction= | =Introduction= | ||
==The problem of social action== | ==The problem of social action== | ||
Recent changes in information technology have made social interaction an increasingly important topic for interaction design and technology development. Movilephones, PDAs, games and laptops have eased interpersonal communication and brought it into new contexts. In this situations, the old paradigms of one person [http://en.wikipedia.org/wiki/Interaction interacting.] with technology, or a group at work in an office or collaborating over a shared system aer inadequate in guiding the desigh of such systems. | |||
==The articles== | ==The articles== | ||
=User-Centered Design and Social Action= | =User-Centered Design and Social Action= | ||
==UCD and usability== | ==UCD and usability== | ||
==Beyond usability, the new school== | ==Beyond usability, the new school== |
Revisión del 10:13 9 oct 2007
Introduction
The problem of social action
Recent changes in information technology have made social interaction an increasingly important topic for interaction design and technology development. Movilephones, PDAs, games and laptops have eased interpersonal communication and brought it into new contexts. In this situations, the old paradigms of one person interacting. with technology, or a group at work in an office or collaborating over a shared system aer inadequate in guiding the desigh of such systems.