Diferencia entre revisiones de «MediaFranca: Ubiquitous Computing for Youth Engagement»
De Casiopea
Sin resumen de edición |
|||
Línea 1: | Línea 1: | ||
{{Publicación | {{Publicación | ||
|Título=MediaFranca: | |Título=MediaFranca: Ubiquitous Computing for Youth Engagement | ||
|Año=2007 | |Año=2007 | ||
|Autor=Herbert Spencer | |Autor=Herbert Spencer | ||
Línea 8: | Línea 8: | ||
|Páginas=429 - 433 | |Páginas=429 - 433 | ||
|URL=http://doi.acm.org/10.1145/1314161.1314200 | |URL=http://doi.acm.org/10.1145/1314161.1314200 | ||
|Carreras Relacionadas= | |Carreras Relacionadas=Diseño de Interacción | ||
}} | }} | ||
'''Abstract''': Networking technology strives for maximizing the possibilities of connection among people; however, communication technology also promotes atomistic individualism in narrow communities of interest. Today’s youths experience this paradox as the increasing emergence of mobile communication technology and networked devices contribute to a steady decline of social capital. This research explores opportunities for using ubiquitous computing and location-based media in order to develop design strategies for engaging young adults in the issues of their communities and providing them with a space where they can raise their voice. | '''Abstract''': Networking technology strives for maximizing the possibilities of connection among people; however, communication technology also promotes atomistic individualism in narrow communities of interest. Today’s youths experience this paradox as the increasing emergence of mobile communication technology and networked devices contribute to a steady decline of social capital. This research explores opportunities for using ubiquitous computing and location-based media in order to develop design strategies for engaging young adults in the issues of their communities and providing them with a space where they can raise their voice. |
Revisión del 18:51 2 ago 2010
Título | MediaFranca: Ubiquitous Computing for Youth Engagement |
---|---|
Año | 2007 |
Autor | Herbert Spencer |
Coautores | Shelley Evenson, John Zimmerman |
Tipo de Publicación | Artículo en Revista Académica, Acta de Seminario |
Editorial | ACM |
Páginas | 429 - 433 |
URL | http://doi.acm.org/10.1145/1314161.1314200 |
Carreras Relacionadas | Diseño de Interacción"Diseño de Interacción" is not in the list (Arquitectura, Diseño, Magíster, Otra) of allowed values for the "Carreras Relacionadas" property. |
Abstract: Networking technology strives for maximizing the possibilities of connection among people; however, communication technology also promotes atomistic individualism in narrow communities of interest. Today’s youths experience this paradox as the increasing emergence of mobile communication technology and networked devices contribute to a steady decline of social capital. This research explores opportunities for using ubiquitous computing and location-based media in order to develop design strategies for engaging young adults in the issues of their communities and providing them with a space where they can raise their voice.