Diferencia entre revisiones de «Discusión:Imagen Escrita»

De Casiopea
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Sin resumen de edición
 
Línea 28: Línea 28:


void mouseReleased(){
void mouseReleased(){
   if(count < (TOTAL-1)){
   if(count < TOTAL-1){
     balls[count] = new Ball(mouseX, mouseY, count);
     balls[count] = new Ball(mouseX, mouseY, count);
     count ++;
     count ++;
Línea 100: Línea 100:
           }
           }


           if(fertil && count < (TOTAL-1)){
           if(fertil && count < TOTAL-1){
             fertil = false;
             fertil = false;
             balls[i].fertil  = false;
             balls[i].fertil  = false;

Revisión actual - 09:38 3 sep 2015

<processingjs> float spring = 0.09; float gravity = 0.08; Ball[] balls; int count, temp; int TOTAL = 444; boolean drawLines = false; boolean rec = false;

void setup() {

 colorMode(HSB);
 balls = new Ball[TOTAL];
 count = temp = 0;
 size(1170, 400);
 noStroke();
 smooth();

}

void draw() {

 background(250);
 for (int i = 0; i < temp; i++) {
   balls[i].collide();
   balls[i].move();
   balls[i].display();  
 }
 temp = count;

}

void mouseReleased(){

 if(count < TOTAL-1){
   balls[count] = new Ball(mouseX, mouseY, count);
   count ++;
 }

}

void keyPressed(){

 if(key == 'r' || key =='R'){
   setup();
 }
 if(key == ' '){
   drawLines = !drawLines;
 }
 if(key == 'q' && rec){
   exit();
 }

}

class Ball {

 float x, y;
 float maxDiameter, diameter;
 float vx = 0;
 float vy = 0;
 int id;
 boolean growing, fertil;
 color col;
 Ball(float xin, float yin, int idin) {
   x = xin;
   y = yin;
   maxDiameter = random(2, 40);
   id = idin;
   growing = true;
   fertil = false;
   diameter = 0;
   float h = map(maxDiameter, 2, 40, 0, 255);
   col = color(h, 200, 255, 180);
 } 
 void collide() {
   for (int i = 0; i < temp; i++) {
     if(id != i){
       float dx = balls[i].x - x;
       float dy = balls[i].y - y;
       float distance = sqrt(dx*dx + dy*dy);
       float minDist = balls[i].diameter/2 + diameter/2;
       if (distance < minDist) { 
         float angle = atan2(dy, dx);
         float targetX = x + cos(angle) * minDist;
         float targetY = y + sin(angle) * minDist;
         float ax = (targetX - balls[i].x) * spring;
         float ay = (targetY - balls[i].y) * spring;
         vx -= ax;
         vy -= ay;
         balls[i].vx += ax;
         balls[i].vy += ay;       
         pushMatrix();
         translate(x,y);
         float ang = atan2(balls[i].x - x, balls[i].y - y) * -1 + HALF_PI;
         popMatrix();
         float newX = x + cos(ang) * (diameter/2);
         float newY = y + sin(ang) * (diameter/2);
         if(drawLines){
           fill(0, 100);
           ellipse(newX, newY, 5, 5);
           stroke(0, 100);
           line(x,y, balls[i].x, balls[i].y);
           noStroke();   
         }
         if(fertil && count < TOTAL-1){
           fertil = false;
           balls[i].fertil  = false;
           balls[count] = new Ball(newX, newY, count);
           count ++;
         } 
       }
     }
   }   
 }
 void move() {
   vy += gravity;
   x += vx;
   y += vy;
   if (x + diameter/2 > width) {
     x = width - diameter/2;
     vx += -0.9; 
   }
   else if (x - diameter/2 < 0) {
     x = diameter/2;
     vx *= -0.9;
   }
   if (y + diameter/2 > height) {
     y = height - diameter/2;
     vy *= -0.9; 
   } 
   else if (y - diameter/2 < 0) {
     y = diameter/2;
     vy *= -0.9;
   }
 }
 void display() {
   if(growing){
     float dif = maxDiameter - diameter;
     diameter += dif * 0.05;
     if(dif < 0.01){
       diameter = maxDiameter;
       growing = false;
       fertil = true;
     }
   }
   fill(col);
   ellipse(x, y, diameter, diameter);
   if(!fertil &&  !growing && frameCount % 48 == 0){fertil = true;}
 }

} </processingjs>