Musica Arduino

De Casiopea



AsignaturaInteracción y Performatividad


  1. define NOTE_B0 31
  2. define NOTE_C1 33
  3. define NOTE_CS1 35
  4. define NOTE_D1 37
  5. define NOTE_DS1 39
  6. define NOTE_E1 41
  7. define NOTE_F1 44
  8. define NOTE_FS1 46
  9. define NOTE_G1 49
  10. define NOTE_GS1 52
  11. define NOTE_A1 55
  12. define NOTE_AS1 58
  13. define NOTE_B1 62
  14. define NOTE_C2 65
  15. define NOTE_CS2 69
  16. define NOTE_D2 73
  17. define NOTE_DS2 78
  18. define NOTE_E2 82
  19. define NOTE_F2 87
  20. define NOTE_FS2 93
  21. define NOTE_G2 98
  22. define NOTE_GS2 104
  23. define NOTE_A2 110
  24. define NOTE_AS2 117
  25. define NOTE_B2 123
  26. define NOTE_C3 131
  27. define NOTE_CS3 139
  28. define NOTE_D3 147
  29. define NOTE_DS3 156
  30. define NOTE_E3 165
  31. define NOTE_F3 175
  32. define NOTE_FS3 185
  33. define NOTE_G3 196
  34. define NOTE_GS3 208
  35. define NOTE_A3 220
  36. define NOTE_AS3 233
  37. define NOTE_B3 247
  38. define NOTE_C4 262
  39. define NOTE_CS4 277
  40. define NOTE_D4 294
  41. define NOTE_DS4 311
  42. define NOTE_E4 330
  43. define NOTE_F4 349
  44. define NOTE_FS4 370
  45. define NOTE_G4 392
  46. define NOTE_GS4 415
  47. define NOTE_A4 440
  48. define NOTE_AS4 466
  49. define NOTE_B4 494
  50. define NOTE_C5 523
  51. define NOTE_CS5 554
  52. define NOTE_D5 587
  53. define NOTE_DS5 622
  54. define NOTE_E5 659
  55. define NOTE_F5 698
  56. define NOTE_FS5 740
  57. define NOTE_G5 784
  58. define NOTE_GS5 831
  59. define NOTE_A5 880
  60. define NOTE_AS5 932
  61. define NOTE_B5 988
  62. define NOTE_C6 1047
  63. define NOTE_CS6 1109
  64. define NOTE_D6 1175
  65. define NOTE_DS6 1245
  66. define NOTE_E6 1319
  67. define NOTE_F6 1397
  68. define NOTE_FS6 1480
  69. define NOTE_G6 1568
  70. define NOTE_GS6 1661
  71. define NOTE_A6 1760
  72. define NOTE_AS6 1865
  73. define NOTE_B6 1976
  74. define NOTE_C7 2093
  75. define NOTE_CS7 2217
  76. define NOTE_D7 2349
  77. define NOTE_DS7 2489
  78. define NOTE_E7 2637
  79. define NOTE_F7 2794
  80. define NOTE_FS7 2960
  81. define NOTE_G7 3136
  82. define NOTE_GS7 3322
  83. define NOTE_A7 3520
  84. define NOTE_AS7 3729
  85. define NOTE_B7 3951
  86. define NOTE_C8 4186
  87. define NOTE_CS8 4435
  88. define NOTE_D8 4699
  89. define NOTE_DS8 4978
  1. define melodyPin 3

//Mario main theme melody int melody[] = {

 NOTE_E7, NOTE_E7, 0, NOTE_E7,
 0, NOTE_C7, NOTE_E7, 0,
 NOTE_G7, 0, 0,  0,
 NOTE_G6, 0, 0, 0,

 NOTE_C7, 0, 0, NOTE_G6,
 0, 0, NOTE_E6, 0,
 0, NOTE_A6, 0, NOTE_B6,
 0, NOTE_AS6, NOTE_A6, 0,

 NOTE_G6, NOTE_E7, NOTE_G7,
 NOTE_A7, 0, NOTE_F7, NOTE_G7,
 0, NOTE_E7, 0, NOTE_C7,
 NOTE_D7, NOTE_B6, 0, 0,

 NOTE_C7, 0, 0, NOTE_G6,
 0, 0, NOTE_E6, 0,
 0, NOTE_A6, 0, NOTE_B6,
 0, NOTE_AS6, NOTE_A6, 0,

 NOTE_G6, NOTE_E7, NOTE_G7,
 NOTE_A7, 0, NOTE_F7, NOTE_G7,
 0, NOTE_E7, 0, NOTE_C7,
 NOTE_D7, NOTE_B6, 0, 0

}; //Mario main them tempo int tempo[] = {

 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,

 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,

 9, 9, 9,
 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,

 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,

 9, 9, 9,
 12, 12, 12, 12,
 12, 12, 12, 12,
 12, 12, 12, 12,

}; //Underworld melody int underworld_melody[] = {

 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
 NOTE_AS3, NOTE_AS4, 0,
 0,
 NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
 NOTE_AS3, NOTE_AS4, 0,
 0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
 NOTE_DS3, NOTE_DS4, 0,
 0,
 NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
 NOTE_DS3, NOTE_DS4, 0,
 0, NOTE_DS4, NOTE_CS4, NOTE_D4,
 NOTE_CS4, NOTE_DS4,
 NOTE_DS4, NOTE_GS3,
 NOTE_G3, NOTE_CS4,
 NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
 NOTE_GS4, NOTE_DS4, NOTE_B3,
 NOTE_AS3, NOTE_A3, NOTE_GS3,
 0, 0, 0

}; //Underwolrd tempo int underworld_tempo[] = {

 12, 12, 12, 12,
 12, 12, 6,
 3,
 12, 12, 12, 12,
 12, 12, 6,
 3,
 12, 12, 12, 12,
 12, 12, 6,
 3,
 12, 12, 12, 12,
 12, 12, 6,
 6, 18, 18, 18,
 6, 6,
 6, 6,
 6, 6,
 18, 18, 18, 18, 18, 18,
 10, 10, 10,
 10, 10, 10,
 3, 3, 3

};

void setup(void) {

 pinMode(3, OUTPUT);//buzzer
 pinMode(13, OUTPUT);//led indicator when singing a note

} void loop() {

 sing( underworld_melody ,underworld_tempo);
 sing(melody,tempo);
 //sing(TU_PROPIA_MELODIA,TU_PROPIO_TEMPO);


}

int song = 0;

void sing(int* melody,int* tempo) {

 // iterate over the notes of the melody:
 //song = s;
   int size = sizeof(underworld_melody) / sizeof(int);
   for (int thisNote = 0; thisNote < size; thisNote++) {

     // to calculate the note duration, take one second
     // divided by the note type.
     //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
     int noteDuration = 1000 / underworld_tempo[thisNote];

     buzz(melodyPin, underworld_melody[thisNote], noteDuration);

     // to distinguish the notes, set a minimum time between them.
     // the note's duration + 30% seems to work well:
     int pauseBetweenNotes = noteDuration * 1.80;
     delay(pauseBetweenNotes);

     // stop the tone playing:
     buzz(melodyPin, 0, noteDuration);

   }

}

void buzz(int targetPin, long frequency, long length) {

 digitalWrite(13, HIGH);
 long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
 //// 1 second's worth of microseconds, divided by the frequency, then split in half since
 //// there are two phases to each cycle
 long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
 //// multiply frequency, which is really cycles per second, by the number of seconds to
 //// get the total number of cycles to produce
 for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
   digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
   delayMicroseconds(delayValue); // wait for the calculated delay value
   digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
   delayMicroseconds(delayValue); // wait again or the calculated delay value
 }
 digitalWrite(13, LOW);

}