Design Research Through Practice

De Casiopea

TítuloDesign Research Through Practice: From the Lab, Field, and Showroom
AutorIlpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, Stephan Wensveen
Tipo de PublicaciónLibro
EditorialMorgan Kaufmann
Paperback ISBN: 9780123855022
eBook ISBN: 9780123855039
Carrera(s)Diseño, Magíster
Asignaturas RelacionadasEstructuración Sistematizada de la Investigación Proyectual, Comunicabilidad del Proyecto Creativo:Expresión y Medios Contemporáneos


Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design.

The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing. View more >

Key Features

  • Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects
  • Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems
  • Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects


Researchers in product development in global companies and students and researchers in design universities. Engineering and software students taking a more practical orientation towards innovation as well as media and business students