Bruno Becker: Arbol recursividad
De Casiopea
Título | Arbol |
---|---|
Asignatura | Taller Inicial Común 1ª y 2ª Etapa, |
Del Curso | Imagen Escrita, |
Alumno(s) | Bruno Becker |
Profesor | Herbert Spencer |
void setup() { size(800,700); smooth(); background(#AFAFAC); } void drawTree(float x, float y, float big, int levels) { pushMatrix(); { translate(x, y); line(0, -big/2, -big/2, -big); // brazo izquierdo strokeWeight(4); line(0, -big/2, big/2, -big); // brazo derecho strokeWeight(4); line(0, 0, 0, -big/2); // tronco if (levels > 0) { stroke(215, random(170,220), 0); //color hojas drawTree(-big/2, -big, big*(random(.5, 1)), levels - 1); // Y izquierda drawTree(big/2, -big, big*(random(.5, 1)), levels - 1); // Y derecha stroke(93, random(50, 93), 0); // color ramas } } popMatrix(); } void drawTronco(float x, float y, float x1, float y2) { // Linea para el tronco strokeWeight(7); { stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(215, random(170,220), 0); ellipse(mouseX+(random(-200,+200)), mouseY, random(-40,+26), random(+2,-2)); stroke(#645600); line(x, y, x1, y2); } } void draw() { } void mouseReleased() { drawTree(mouseX, mouseY, 100, round(9)); //hace la recursiva drawTronco(mouseX, mouseY, mouseX, mouseY-90); // Dibuja la linea del tronco saveFrame("arbol_con_recursividad.jpg"); }