Diego Miranda - Relojes de vector

De Casiopea
Relojes de vector


TítuloRelojes de vector
Tipo de ProyectoProyecto de Curso
Palabras Clavetarea 10
Período2012-
AsignaturaTaller Inicial 1ª y 2ª Etapa,
Del CursoImagen Escrita 2012,
CarrerasArquitectura
Alumno(s)Diego Miranda
ProfesorHerbert Spencer

Mediante un colorido "fuerte" se crean partículas de bordes difuminados al cruzarse entre si, las que al presionar la tecla "a" desprenden los vectores simulando ser relojes que convergen en el atractor. _______________________________________________________________________________________________________

int MAX = 370; Thing[] t = new Thing[MAX]; Attractor a; boolean showVectors = false; boolean velo = true;

void setup() {

 size(700, 500);
 smooth();
 stroke(#ff8832,#21bb56);


 for (int i = 0; i < t.length; i++) {
   PVector ac = new PVector(0.0, 0.0);
   PVector ve = new PVector(random(0, 0), random(0.02, 0.07));
   PVector lo = new PVector(random(width/5), random(height/8));
   t[i] = new Thing(ac, ve, lo, random(6, 67));
 }
 
 a = new Attractor(new PVector(width/6, height/6), 60, 0.6);
 PFont font;
 font = createFont("Monaco", 13);
 textFont(font);

}

color cualquiera() {

 color c = color(random(50), random(50), random(50));
 return c;

}

void draw() {

 if (!velo)background(50); 
 a.rollover(mouseX-3, mouseY-3); 
 a.go(); 
 for (int i = 0; i < t.length; i++) {


   PVector f = a.calcGravForce(t[i]);
   
   t[i].applyForce(f);
  
   t[i].go();
 }
 if (keyPressed) {
   if (key == 'q') {
     a.G += 3;
   }
   if (key == 'w') {
     a.G -= 1;
   }
   if (key == 'e') {
     a.mass += 3;
   }
   if (key == 'r') {
     a.mass -= 0;
     a.mass = constrain(a.mass, 0, 300);
   }
 }
 fill(#88bb21);
 text("G = "+a.G+",\t la masa del atractor = "+a.mass, 80, height-30);


}


void mousePressed() {

 a.clicked(mouseX, mouseY);

}

void mouseReleased() {

 a.stopDragging();

}

void keyPressed() {

 if (key == 'a') {
   showVectors = !showVectors;
 
 }

}


void drawVector(PVector v, PVector loc, float scayl) {

 strokeWeight(0.009);
 if (v.mag() > 0.0) {
   pushMatrix();
   float arrowsize = 10;
   
   translate(loc.x, loc.y);
   stroke(125, 8, 109, 340);
   
   rotate(v.heading2D());
   
   float len = v.mag()*scayl;
   
   line(0, 10, 1, len);
   line(len, 0, arrowsize, arrowsize/2);
   line(len, 0, -arrowsize, arrowsize*2);
   popMatrix();
 }

}


class Attractor {

 float mass;    
 float G;       
 PVector loc;   
 boolean dragging = false; 
 boolean rollover = false; 
 PVector drag;  
 Attractor(PVector l_,float m_, float g_) {
   loc = l_.get();
   mass = m_;
   G = g_;
   drag = new PVector(0.0,0.0);
 }
 void go() {
   render();
   drag();
 }
 PVector calcGravForce(Thing t) {
   PVector dir = PVector.sub(loc,t.getLoc());       
   float d = dir.mag();                              
   d = constrain(d, 1, 50.0);                     
   dir.normalize();                                  
   float force = (G * mass * t.getMass()) / (d * d); 
   dir.mult(force);                                  
   return dir;
 }


 void render() {
   strokeWeight(mass / 20);
   stroke(#ffff00, #3d85c6);
   ellipseMode(CENTER);
   if (dragging) fill (100);
   else if (rollover) fill(100);
   else fill(175,20);
   ellipse(loc.x,loc.y,mass*2,mass*2);
   noStroke();
 }


 void clicked(int mx, int my) {
   float d = dist(mx,my,loc.x,loc.y);
   if (d < mass) {
     dragging = true;
     drag.x = loc.x-mx;
     drag.y = loc.y-my;
   }
 }
 void rollover(int mx, int my) {
   float d = dist(mx,my,loc.x,loc.y);
   if (d < mass) {
     rollover = true;
   } else {
     rollover = false;
   }
 }
 void stopDragging() {
   dragging = false;
 }
 

 void drag() {
   if (dragging) {
     loc.x = mouseX + drag.x;
     loc.y = mouseY + drag.y;
   }
 }

}


class Thing {

 PVector loc; 
 PVector vel; 
 PVector acc;
 float mass;
 float max_vel;
 color col;
   
 Thing(PVector a, PVector v, PVector l, float m_) {
   acc = a.get();
   vel = v.get();
   loc = l.get();
   mass = m_;
   max_vel = 20.0;
   col = color(random(#007cbb, 2557), random(#ffff00, 2222), random(24),25);
 }
 
 PVector getLoc() {
   return loc;
 }
 PVector getVel() {
   return vel;
 }
 
 float getMass() {
   return mass;
 }
 void applyForce(PVector force) {
   force.div(mass);
   acc.add(force);
   if (showVectors) {
     drawVector(force,loc, 100);
   }    
 }


 void go() {
   update();
   render();
 }
 
 
 void update() {
   vel.add(acc);
   vel.limit(max_vel);
   loc.add(vel);
   
   acc.mult(0);
 }
 
 
 void render() {
   ellipseMode(CENTER);
   fill(col);
   ellipse(loc.x,loc.y,mass,mass);
   if (showVectors) {
     drawVector(vel,loc,0);
   }
 }}